           ___________   ___________  ________/\   ____________ _____
    +----- \_  _____ /___\__  _____/ -\_______  \__\___  /_   |/    / -+
    |      /  ___/  /    /    /       /    /    /     /   /  _/   _/   |
    |   __/   /   _/    /    /     __/  __/    /   __/   /   \    \_   |
    |   \    /_____    /    /      \    ______/_____    /_____\    /   |
    +--- \  / ---- \  / \  / ------ \  / ---------- \  / ----- \  / ---+
          \/        \/   \/          \/              \/         \/ (nw!)
                ÚÄÄÄÄ  FairLight DOX Division Presents: ÄÄÄÄ¿
ÚÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
ÚÙ                        Rise Of Nations Update 1.03                       ÚÙ
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙÙ
:   Cracked by:  Heavenspawn          : :  Release Date: 11/14/03            :
³   Packaged by: Heavenspawn          ³ ³  # of Options: N/A                 ³
³   Type: [ ] Manual/Reference Card   ³ ³          Type: Patch               ³
³         [ ] CD/Box Covers           ³ ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
³         [ ] Walkthrough             ³ ³                                    ³
³         [ ] Strategy Guide          ³ ³                                    ³
:         [ ] Cheat/Trainer           ³ ³                                    :
:         [X] Patch                   ³ ³                                    ³  
³   Number of archives: 3             ³ ³                                    ³
À¿ ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ ÚÙ
ÀÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙÙ
   Instructions
   ~~~~~~~~~~~~
   
   Update your copy of Rise of Nations using the included update, then copy 
   the cracked 'nations.exe' over.
   
   Patch Changes
   ~~~~~~~~~~~~~
   
   Rise of Nations change list for version 02.03.11.0302 (retail patch 3)
   
   NOTE: Patch 3 may not install on the first attempt for Win98 or WinME 
   users.
   Run the exe a second time to install.
   
   * Features
   
     + Quickmatch feature added for multiplayer
     + New Info DeathMatch option in Game Rules
     + CtW added randomize Nation location and bonuses
     + The ability to save and exit once a player drops
     + Now able to save multiplayer games
     + "slash" chat commands added to game setup screen
     + Improved MOD support
     + Backwards compatibility for recorded games
     + Now able to manually assign external IP
     + Support for playing custom scenarios in multiplayer
     + Support for specifying a script with any game as part of custom rules.
   
   * Gameplay Changes & Balance Fixes
   
     + Moderate difficulty now easier
     + Balance fix to Barks and Triremes
     + Siege and supply can now garrison in forts and cities. All other  
       ground military units may garrison in any military producing building
     + Units more effective against units three or more ages below
     + Transport ships no longer receive +2 speed bonus from military bonus
     + Scout line more likely to attack spies
     + Exploit fixed for Nubian buy/sell to gain wealth
     + Fixed exploit of Supercollider allowing instant razing of buildings
     + Players now have the ability to declare war on nations that have 
       resigned, and thereby take control of resigned nations' land
     + Mongols now get two free Horse Archers when building stables with two
       military techs, and three at three military techs
     + Can't upgrade to Commandos until Industrial Age now
     + Mayan reduced timber costs for buildings no longer applies to military
       buildings
     + Nubian rare resource bonus applies only in their own territory and not 
       that of their allies
     + Romans now get +15 wealth per city instead of +10
     + Mobile AA units have range increased
     + Helicopter bonus vs. tanks has been reduced
     + Koreans no longer get free Taxation
   
   * Bug Fixes
   
     + Game performance improved for games running behind an ISA server
     + User input delays due to lag have been reduced
     + Game no longer crashes when a game is saved before patching, and 
       loaded after
     + Pathing issue fixed that caused citizens to ignore a build oil 
       platform order
     + Bug fixed that caused citizens to not work on oil platforms
     + Fixed issue that caused incorrect number of players to be shown in a 
       room
     + Fixed exploit of units under building unable to be attacked
     + Fixed bug that let you see garrison flags go up and down through the 
       fog ofwar
     + Cliffs now load properly from a saved game
     + Warring states and Mediterranean moved to random sea map
     + Fixed crash that occurred when loading a saved game from a tutorial
     + Fixed hard lock occurring on skill tests
     + Fixed various video card crashes
     + Fixed bug that caused RISE.exe to not appear after reinstalling game
     + Recorded games will playback correctly once RON has been patched
     + Global Prosperity help text changed
     + Fixed issue of helicopter guarding units
     + "ForceStaticCursor" added to rise2.ini to fix issue with GDI cursors
     + Fixed bug that caused buildings to auto-complete when bribed by enemy 
       spies
     + Removed a limit that prevented game event text and chat text from 
       being shown after 1000 messages had been displayed
     + Fix for crash occurring in CtW with an ATI Rage 128
     + Fixed bug where players couldn't play bonus cards that they'd just
       purchased
     + Loc issues fixed
     + Script Log properly displays all script error messages
     + Misc script editor fixes
     + fix bug in get_starting_loc_x/get_starting_loc_y script functions
     + Resolved Win98 end game achievements lock up
     + Resolved player list scrolling bug in GameSpy lobby
     + Resolved various menu lag issues in GameSpy lobbies
     + Fixed potential crashes on launch into Gamespy games, Quick Battle, 
       CtW, Editor.
     + Fixed crashes related to changing game resolution
     + Resolved compatibility issues with GameSpy Arcade
     + Fixed crash bug resulting from misplacing resources in scenario editor
   
   * Misc Technical Improvements
   
     + Improved unit auto-targeting
     + Achievements button now appears in the game menu of a recorded game
     + Users with Intel 810, 815, 740, and 752 graphics cards now receive a 
       popup message informing them that these cards are not supported (these 
       cards to not meet the minspec printed on the box)
     + Improved recorded game playback issues
     + The update log appears now only appears when updates or changes are 
       made
     + Driver database updated
     + Various hotkeys added
     + Better Auto AI for citizens constructing buildings
     + Changed the color of chat text after multiplayer game is finished to 
       be consistent with team colors
     + Various Gamespy UI adjustments
     + Scenario Editor much improved
     + Maps now easier to create
     + Pause sound effect removed in solo game
     + set_unit_scale/get_unit_scale script functions added for altering 
       scale of individual units via script
     + pause/unpause script functions added to allow auto-pause and unpause 
       from scripts
     + starting camera position in custom scenarios can be set per player 
       [this last one can be appended to scenario editor much improved, as it 
       sort of elaborates on that]
     + ability to load single player custom scenarios through Quick Battle
     + Resolved CTW crash bug
     + Resolved Gamespy Lobby crash bug
     + Resolved replace-with-AI crash bug
     + Fixed several probems that prevented proper version updates
     + Fixes to the Gamespy back-end record scripts
     + Several Gamespy interface fixes
     + Fixed MOTD crash
     + Fixed pressing Alt + Tab in the host machine during launch causing the
       clients to get stuck in the "starting new game menu"
     + Fixed the /away command
     + Fixed the /whoami command
     + Resolved several play-from-behind ICS issues
     + Host of a MP game can now start a second game before the first ends.
     + Gamespy games no longer showing up on LAN list
     + Gamespy added characters no longer effect saved games
     + "Slash Dialog" functionality is now advertised
     + Several game save/load bugs fixed
     + AI no longer hangs in Medieval Age in some rare occasions
     + Fixed: Flickering mouse pointer on the ATI Radeon Mobility 7500 and    
       9000
 
                                                            /TEAM FAIRLIGHT
ÚÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿¿
 Greetings to our friends in groups such as:
 -------------------------------------------
  CLASS, BACKLASH, KALISTO, ECHELON, BMI & TITAN
ÚÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
ÚÙ              +-+  Kindest regards - FairLight DOX 2003 +-+               ÚÙ
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙÙ
                                                                       _(_)_  
                                                                      (_. o_) 
                                                                        (_,) 
                                                                  _  _ (    )
                                                      (_11-14-2003 )_\ // // 
